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The Borg Collective - it all makes sense now...

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    The Borg Collective - it all makes sense now...

    The Borg function as automata; the minds of all Borg drones (CWB staff) are connected via implants and networks to a hive mind, the Borg Collective, personified by the Borg Queen (Measner) and controlled from a central hub, Unimatrix One (423 Main Street). According to themselves, the Borg only seek to "improve the quality of life for all species" by integrating organic (Vader) and synthetic components (Non GMO of course) in their quest for perfection (premiums). To this end, they travel the galaxy (spending your money), increasing their numbers and advancing by "assimilating" other species (APAS -CFA) and their technologies, and subjugating captured individuals (CWB Directors) by injecting them with nanoprobes and surgically implanting prostheses (ewwww), quickly changing their biological anatomy and biochemistry to the Borg standard.
    ____________________________

    so now you know!!

    #2
    We bow to their superior technology. Carry on CWB...may your empire flourish and expand.

    Comment


      #3
      The Borg live in a square box. We live on a round planet.

      Maybe you envision living in a "Red Square" box but most people fled that environment to immigrate to Canada.

      In your opinion Wilagro, what does the "free" in O Canada stand for?

      O Canada!
      Our home and native land!
      True patriot love in all thy sons command.

      With glowing hearts we see thee rise,
      The True North strong and free!

      From far and wide,
      O Canada, we stand on guard for thee.

      God keep our land glorious and free!
      O Canada, we stand on guard for thee.

      O Canada, we stand on guard for thee.

      _____________________________________

      Or does "free" mean only if you live east of Manitoba or in certain parts of British Columbia?

      Comment


        #4
        Incognito;

        The Borg mentality all makes sense until there is no longer assets to assimilate... hence why the Soviet and Chinese collectives had a finite end... and couldn't be maintained as they didn't create prosperity... they redistributed it.

        Individual initiative is the key to innovation, economic efficiency, and prosperity.

        Comment


          #5
          <div id="dot0" style="position: absolute; visibility: hidden; height: 60; width: 32; left: 12; top: 0">

          <!-- hide code

          /*
          Elastic Trail script (By Philip Winston @ pwinston@yahoo.com, URL: http://www.geocities.com/pwinston/)
          Script featured on Dynamicdrive.com
          For this and 100's more DHTML scripts, visit http://dynamicdrive.com
          */

          var nDots = 7;

          var Xpos = 0;
          var Ypos = 0;

          // fixed time step, no relation to real time
          var DELTAT = .01;
          // size of one spring in pixels
          var SEGLEN = 10;
          // spring constant, stiffness of springs
          var SPRINGK = 10;
          // all the physics is bogus, just picked stuff to
          // make it look okay
          var MASS = 1;
          // Positive XGRAVITY pulls right, negative pulls left
          // Positive YGRAVITY pulls down, negative up
          var XGRAVITY = 0;
          var YGRAVITY = 50;
          // RESISTANCE determines a slowing force proportional to velocity
          var RESISTANCE = 10;
          // stopping criterea to prevent endless jittering
          // doesn't work when sitting on bottom since floor
          // doesn't push back so acceleration always as big
          // as gravity
          var STOPVEL = 0.1;
          var STOPACC = 0.1;
          var DOTSIZE = 11;
          // BOUNCE is percent of velocity retained when
          // bouncing off a wall
          var BOUNCE = 0.75;

          var isNetscape = navigator.appName=="Netscape";

          // always on for now, could be played with to
          // let dots fall to botton, get thrown, etc.
          var followmouse = true;

          var dots = new Array();
          init();

          function init()
          {
          var i = 0;
          for (i = 0; i < nDots; i ) {
          dots[i] = new dot(i);
          }

          if (!isNetscape) {
          // I only know how to read the locations of the
          // <LI> items in IE
          //skip this for now
          // setInitPositions(dots)
          }

          // set their positions
          for (i = 0; i < nDots; i ) {
          dots[i].obj.left = dots[i].X;
          dots[i].obj.top = dots[i].Y;
          }


          if (isNetscape) {
          // start right away since they are positioned
          // at 0, 0
          startanimate();
          } else {
          // let dots sit there for a few seconds
          // since they're hiding on the real bullets
          setTimeout("startanimate()", 1000);
          }
          }



          function dot(i)
          {
          this.X = Xpos;
          this.Y = Ypos;
          this.dx = 0;
          this.dy = 0;
          if (isNetscape) {
          this.obj = eval("document.dot" i);
          } else {
          this.obj = eval("dot" i ".style"
          }
          }


          function startanimate() {
          setInterval("animate()", 20);
          }


          // This is to line up the bullets with actual LI tags on the page
          // Had to add -DOTSIZE to X and 2*DOTSIZE to Y for IE 5, not sure why
          // Still doesn't work great
          function setInitPositions(dots)
          {
          // initialize dot positions to be on top
          // of the bullets in the <ul>
          var startloc = document.all.tags("LI"
          var i = 0;
          for (i = 0; i < startloc.length && i < (nDots - 1); i ) {
          dots[i 1].X = startloc[i].offsetLeft
          startloc[i].offsetParent.offsetLeft - DOTSIZE;
          dots[i 1].Y = startloc[i].offsetTop
          startloc[i].offsetParent.offsetTop 2*DOTSIZE;
          }
          // put 0th dot above 1st (it is hidden)
          dots[0].X = dots[1].X;
          dots[0].Y = dots[1].Y - SEGLEN;
          }

          // just save mouse position for animate() to use
          function MoveHandler(e)
          {
          Xpos = e.pageX;
          Ypos = e.pageY;
          return true;
          }

          // just save mouse position for animate() to use
          function MoveHandlerIE() {
          Xpos = window.event.x document.body.scrollLeft;
          Ypos = window.event.y document.body.scrollTop;
          }

          if (isNetscape) {
          document.captureEvents(Event.MOUSEMOVE);
          document.onMouseMove = MoveHandler;
          } else {
          document.onmousemove = MoveHandlerIE;
          }


          function vec(X, Y)
          {
          this.X = X;
          this.Y = Y;
          }

          // adds force in X and Y to spring for dot[i] on dot[j]
          function springForce(i, j, spring)
          {
          var dx = (dots[i].X - dots[j].X);
          var dy = (dots[i].Y - dots[j].Y);
          var len = Math.sqrt(dx*dx dy*dy);
          if (len > SEGLEN) {
          var springF = SPRINGK * (len - SEGLEN);
          spring.X = (dx / len) * springF;
          spring.Y = (dy / len) * springF;
          }
          }


          function animate() {
          // dots[0] follows the mouse,
          // though no dot is drawn there
          var start = 0;
          if (followmouse) {
          dots[0].X = Xpos;
          dots[0].Y = Ypos;
          start = 1;
          }

          for (i = start ; i < nDots; i ) {

          var spring = new vec(0, 0);
          if (i > 0) {
          springForce(i-1, i, spring);
          }
          if (i < (nDots - 1)) {
          springForce(i 1, i, spring);
          }

          // air resisitance/friction
          var resist = new vec(-dots[i].dx * RESISTANCE,
          -dots[i].dy * RESISTANCE);

          // compute new accel, including gravity
          var accel = new vec((spring.X resist.X)/MASS XGRAVITY,
          (spring.Y resist.Y)/ MASS YGRAVITY);

          // compute new velocity
          dots[i].dx = (DELTAT * accel.X);
          dots[i].dy = (DELTAT * accel.Y);

          // stop dead so it doesn't jitter when nearly still
          if (Math.abs(dots[i].dx) < STOPVEL &&
          Math.abs(dots[i].dy) < STOPVEL &&
          Math.abs(accel.X) < STOPACC &&
          Math.abs(accel.Y) < STOPACC) {
          dots[i].dx = 0;
          dots[i].dy = 0;
          }

          // move to new position
          dots[i].X = dots[i].dx;
          dots[i].Y = dots[i].dy;

          // get size of window
          var height, width;
          if (isNetscape) {
          height = window.innerHeight window.pageYOffset;
          width = window.innerWidth window.pageXOffset;
          } else {
          height = document.body.clientHeight document.body.scrollTop;
          width = document.body.clientWidth document.body.scrollLeft;
          }

          // bounce off 3 walls (leave ceiling open)
          if (dots[i].Y >= height - DOTSIZE - 1) {
          if (dots[i].dy > 0) {
          dots[i].dy = BOUNCE * -dots[i].dy;
          }
          dots[i].Y = height - DOTSIZE - 1;
          }
          if (dots[i].X >= width - DOTSIZE) {
          if (dots[i].dx > 0) {
          dots[i].dx = BOUNCE * -dots[i].dx;
          }
          dots[i].X = width - DOTSIZE - 1;
          }
          if (dots[i].X < 0) {
          if (dots[i].dx < 0) {
          dots[i].dx = BOUNCE * -dots[i].dx;
          }
          dots[i].X = 0;
          }

          // move img to new position
          dots[i].obj.left = dots[i].X;
          dots[i].obj.top = dots[i].Y;
          }
          }

          // end code hiding -->
          </script>

          Comment


            #6
            Man, all that programming just for the borg post and it doesn't work. Shoot!

            Comment


              #7
              Resistance is futile!! I just couldn't resist. L.O.L.

              Comment


                #8
                Hey mayor, how do you run DHTML javascript body code within a text window?

                I know, shut up and go stand in the corner.

                Comment


                  #9
                  <p>Don't you mean:
                  </p>

                  <p>[URL="http://www.waveevents.com/MyFilez/wavs/startrek/resist.wav"]http://www.waveevents.com/MyFilez/wavs/startrek/resist.wav[/URL]
                  </p>

                  Comment

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